The initial idea for Kingdom Hearts began with a discussion between Shinji Hashimoto and Hironobu Sakaguchi about Super Mario 64.[103] They were planning to make a game with freedom of movement in three dimensions like Super Mario 64 but lamented that only characters as popular as Disney's could rival a Mario game. Tetsuya Nomura, overhearing their conversation, volunteered to lead the project and the two producers agreed to let him direct.[103] A chance meeting between Hashimoto and a Disney executive in an elevator—Square and Disney had previously worked in the same building Cosplay Costumes in Japan—allowed Hashimoto to pitch the idea directly to Disney.[104][105] Development began in February 2000 with Nomura as director and Hashimoto as producer.[106] While Nomura had done previous work in the Final Fantasy series as monster designer and graphic director, he did not gain widespread recognition until he was the lead character designer for Final Fantasy VII. Kingdom Hearts marked his transition into a directorial position, though he also served as the game's character designer.
Scenarios were provided by Kazushige Nojima who was a scenario writer for Square from Final Fantasy VII until he left in 2003. Originally the development focused on the gameplay with a simple story to appeal to Disney's target age range. After Kingdom Hearts executive producer Hironobu Sakaguchi told Nomura the game would be a failure if it Kingdom Hearts Costumes did not aim for the same level as the Final Fantasy series, he began to develop the story further.[107] In June 2013, Nomura stated the name of the game came from him thinking about Disney Theme Parks, especially Animal Kingdom. However, Nomura could not get the IP with just "Kingdom", so the development team began to think about "heart" as a core part of the story, so they decided to combine the two to form "Kingdom Hearts".[108][109]
Nomura placed a secret trailer in Kingdom Hearts in hopes that fans would want a sequel. He was unsure if fans would want a sequel and felt that if they did not, then it would be best to leave certain events in the first game unexplained.[110] After Kingdom Hearts Final Mix was completed, development for Kingdom Hearts II began.[111] There were several obstacles to clear before development could begin on a sequel. One was the development team's desire to showcase Mickey Mouse more;[110] Mickey's Cosplay Costumes inclusion in the first game was restricted to a very small role.[107] Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed.[112] Nomura was hesitant about releasing a game on the Game Boy Advance because he felt the 3D graphics of the original game would not translate well into 2D. He changed his position after hearing that children wanted to play Kingdom Hearts on the handheld system.
Kingdom Hearts
Wednesday, November 16, 2016
The Kingdom Hearts games contain elements of both action
The Kingdom Hearts games contain elements of both action and role-playing video games. The games are driven by a linear progression from one story event to the next, usually shown in the form of a cutscene, though there are numerous side quests available that provide bonus benefits to the characters. In most games, the player primarily controls the principal protagonist of the series, Sora. Sora is usually accompanied by Donald Duck and Goofy, Cosplay Costumes who are artificial intelligence-controlled non-playable characters that aid Sora in battle. In the first and third game, their behavior can be altered to suit different combat objectives. The games feature real-time combat that incorporates physical attacks, magic, and summonings, though each game handles battles differently. The game also allows for items to be used on the field of battle to heal oneself or one's party members.
Gummi Ships are another common element of the series, which serve as the main mode of transportation between worlds in the games. The gameplay for the Gummi Ship sections is more akin to a rail shooter. Because it received negative criticism in the first game, it was modified in the third title.[90] Most games also feature a journal which is accessible from Kingdom Hearts Costumes the main menu. This journal keeps track of information regarding the story, characters, enemies, and locations. In the first three games, the journal is kept by Jiminy Cricket, who was appointed by Queen Minnie as the royal chronicler.[91] In 358/2 Days, Birth by Sleep and Dream Drop Distance, the main characters write their own journal entries.
The games are influenced by their parent franchise, Final Fantasy,[92] and carry its gameplay elements over into their own action-based, hack-and-slash system. Like many traditional role-playing games, Kingdom Hearts features an experience point system which determines character development. As enemies are defeated, the player gains experience which culminates in a "level-up", where the characters grow stronger and gain access to new abilities.[93] The amount of experience is shared with all party members and each character grows stronger as experience is gained.
Gummi Ships are another common element of the series, which serve as the main mode of transportation between worlds in the games. The gameplay for the Gummi Ship sections is more akin to a rail shooter. Because it received negative criticism in the first game, it was modified in the third title.[90] Most games also feature a journal which is accessible from Kingdom Hearts Costumes the main menu. This journal keeps track of information regarding the story, characters, enemies, and locations. In the first three games, the journal is kept by Jiminy Cricket, who was appointed by Queen Minnie as the royal chronicler.[91] In 358/2 Days, Birth by Sleep and Dream Drop Distance, the main characters write their own journal entries.
The games are influenced by their parent franchise, Final Fantasy,[92] and carry its gameplay elements over into their own action-based, hack-and-slash system. Like many traditional role-playing games, Kingdom Hearts features an experience point system which determines character development. As enemies are defeated, the player gains experience which culminates in a "level-up", where the characters grow stronger and gain access to new abilities.[93] The amount of experience is shared with all party members and each character grows stronger as experience is gained.
The series starts with Kingdom Hearts showing how a 14-year-old boy
The series starts with Kingdom Hearts showing how a 14-year-old boy named Sora is separated from his friends Riku and Kairi when their world, Destiny Islands, is invaded by creatures known as the Heartless. During the invasion, Sora obtains a weapon called the Keyblade that allows him to fight the Heartless. He soon arrives in another world, Traverse Town, where he meets Donald Duck and Goofy, two emissaries from Disney Castle sent by King Mickey to find the wielder of the Keyblade.[65][66] The three band together and travel to different Disney-themed worlds, sealing the hearts of the worlds to prevent more Cosplay Costumes Heartless invasions, and to find Riku and Kairi. Along the way, they encounter a group of Disney villains led by Maleficent, who are controlling the Heartless to capture seven maidens called the "Princesses of Heart", and use their power to open the door to "Kingdom Hearts" and rule over all the worlds.[67][68] Though they eventually defeat Maleficent, the three discover that Ansem has been possessing Riku's body and using Maleficent, and plans to attain eternal darkness by opening Kingdom Hearts himself. Sora, Donald and Goofy defeat Ansem, and seal the door to Kingdom Hearts with the help of Riku and King Mickey on the other side of the door. Kairi remains back home to await her friends' return.
In Kingdom Hearts: Chain of Memories, Sora and his two friends begin searching for Riku and King Mickey.[69] They arrive at a fortress called Castle Oblivion,[70] where they encounter members of a mysterious group called Organization XIII, which is made up of non-existent beings called the Nobodies. While in the castle, the three's memories are manipulated by Kingdom Hearts Costumes a girl named Naminé.[71] After defeating the Organization, the three are put to sleep for a year by Naminé to allow them to regain their memories, though they must lose the memories of their experience in Castle Oblivion.[72] Meanwhile, Riku appears in the basement of the castle and travels up to the surface with the aid of Mickey. Riku then keeps Sora and Naminé safe until Sora is awoken. In Kingdom Hearts 358/2 Days, a snag in the plan over the year forces Riku to capture Roxas, the thirteenth member of the Organization, in order to enable Sora's reawakening.
In Kingdom Hearts II, Sora and friends awaken from their sleep and resume their search for Riku and King Mickey, passing through Twilight Town and meeting Yen Sid, learning of the Nobodies and becoming re-familiarized with Organization XIII. Sora once again travels to many Disney-themed worlds and resolves the trouble caused by the Heartless and Cosplay Costumes Nobodies, and Maleficent's servant Pete. They reunite with King Mickey and encounter Xemnas, the leader of Organization XIII.[73][74] The Organization's plan is also revealed—they seek the power of "Kingdom Hearts", the sum of all the hearts that Sora released by destroying the Heartless with his Keyblade, to regain their lost hearts. The three arrive at the headquarters of Organization XIII and team up with their friends and Kairi, who went to find Sora earlier. Ansem the Wise uses a device that dissipates some of Kingdom Hearts' power,[75] but it self-destructs, engulfing Ansem. At the top of the Castle that Never Was, Sora and his friends battle Xemnas.[76] After Sora and Riku defeat Xemnas, they get trapped in the Realm of Darkness, but a letter from Kairi summons a gateway for them, and the two are reunited with their friends at their home.
In Kingdom Hearts: Chain of Memories, Sora and his two friends begin searching for Riku and King Mickey.[69] They arrive at a fortress called Castle Oblivion,[70] where they encounter members of a mysterious group called Organization XIII, which is made up of non-existent beings called the Nobodies. While in the castle, the three's memories are manipulated by Kingdom Hearts Costumes a girl named Naminé.[71] After defeating the Organization, the three are put to sleep for a year by Naminé to allow them to regain their memories, though they must lose the memories of their experience in Castle Oblivion.[72] Meanwhile, Riku appears in the basement of the castle and travels up to the surface with the aid of Mickey. Riku then keeps Sora and Naminé safe until Sora is awoken. In Kingdom Hearts 358/2 Days, a snag in the plan over the year forces Riku to capture Roxas, the thirteenth member of the Organization, in order to enable Sora's reawakening.
In Kingdom Hearts II, Sora and friends awaken from their sleep and resume their search for Riku and King Mickey, passing through Twilight Town and meeting Yen Sid, learning of the Nobodies and becoming re-familiarized with Organization XIII. Sora once again travels to many Disney-themed worlds and resolves the trouble caused by the Heartless and Cosplay Costumes Nobodies, and Maleficent's servant Pete. They reunite with King Mickey and encounter Xemnas, the leader of Organization XIII.[73][74] The Organization's plan is also revealed—they seek the power of "Kingdom Hearts", the sum of all the hearts that Sora released by destroying the Heartless with his Keyblade, to regain their lost hearts. The three arrive at the headquarters of Organization XIII and team up with their friends and Kairi, who went to find Sora earlier. Ansem the Wise uses a device that dissipates some of Kingdom Hearts' power,[75] but it self-destructs, engulfing Ansem. At the top of the Castle that Never Was, Sora and his friends battle Xemnas.[76] After Sora and Riku defeat Xemnas, they get trapped in the Realm of Darkness, but a letter from Kairi summons a gateway for them, and the two are reunited with their friends at their home.
Subscribe to:
Posts (Atom)